As with the other micro elements/ media language, sound creates ALOT of meaning: especially EMOTION from the audience.
Sound helps the audience FEEL a certain way/ EMOTION.
COMMON EMOTIONS FROM SOUND:
- Fear
- Empathy/Sympathy
- ENIGMA/Suspense
- Sorrow/Pain
- TENSION
- SPECTACLE
DIEGETIC:
Are natural sounds that come from the story world. This is called the diegesis. Diegetic sound is heard by the characters and the audience. The common uses of diegetic sound are
Sound effects: These are singular sounds that are heard to make the scene/ action more realistic (verisimilitude.)
Dialogue: Conversations that are heard between characters and help us to understand the narrative
Off-Screen Speech: dialogue that is heard on screen BUT the source is not shown. E.G radio call put assistance used a lot in Cuffs.
Diegetic Voice Over: A voice over such as an inner monologue from a character in the diegesis is classed as diegetic because even though it has been added in post-production, we can see the character on screen.
Sound Bridge: Music/ dialogue that starts in one scene and carries on into another scene.
NON-DIEGETIC: Is sound only the audience can hear. We add non-diegetic sound in editing in post-production. It emphasises the action that takes place on screen.
How could we describe the non-diegetic sound that would be used in a car chase?
Fast paced and loud music connotes adrenaline, fear, spectacle.
SOUNDTRACK: Music + Lyrics.
INCIDENTAL MUSIC: Music without words. - Focus on pitch, tempo and pace of music how does it compliment the action?
STING: Sound that is used as punctuation. Signal an enigma.
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